Working whitepaper

Agrarian is a native coin for real-world trade and persistent civilization.

AGR began with local agriculture, homesteading, forestry, fishing, making, and neighbor-to-neighbor exchange. That remains the root. The Agrarian game adds a second economy where those same values become playable systems: land, labor, trade, family, governance, inheritance, and history.

Position

Utility is the product.

Agrarian is not being framed as a speculation-first launch. The intended value comes from two connected uses: a practical payment option for real local producers and the economic backbone of a long-running civilization simulator.

Real-world audience Homesteaders, farm stands, local growers, forestry crews, fishermen, livestock services, makers, and small producers.
Game audience Players building a persistent world through survival, homesteading, trade, governance, family, infrastructure, and civilization.
Primary risk to avoid Speculation-first language that erodes trust before the tools, economy, and community are useful.

Civilization narrative

The game asks one question: what survives after you are gone?

Agrarian is planned as a persistent generational civilization simulator set on an evolving Earth-scale world. Players begin with almost nothing: fire, shelter, weather, hunger, and a winter approaching. Over generations, they build homesteads, villages, markets, governments, industries, and eventually distant frontiers.

Legacy

Characters die. Civilization persists.

Families, land, infrastructure, knowledge, and history can outlive a single character.

World

The world is the expansion.

The same persistent world grows through survival, agriculture, civic systems, industry, automation, and orbital ambition.

Currency

AGR powers exchange.

Labor, goods, land value, transport, contracts, taxation, and player-created markets are the natural places for AGR to function.

Current specification

Known public anchors.

Repository https://git.pacificao.com/nathan/agrarian
Branch main
Asset type Native Agrarian blockchain asset. Not an EVM token.
Mainnet P2P port 51336
RPC port 51335, private RPC only.
Seed nodes node1.agrariancoin.com, with additional seed infrastructure planned.
Build method Use contrib/agrarian-build-menu.sh or the target-specific scripts in the Agrarian repository.

Development roadmap

From survival prototype to durable economy.

The game roadmap starts small and practical, then expands only as each system earns its place. The coin roadmap stays equally grounded: wallets, mining, explorer visibility, releases, support, and responsible market access.

Phase 1

Foundational survival MVP

Single biome, weather, hunger, thirst, injury, primitive crafting, wildlife, shelter, inventory, stat systems, and basic multiplayer.

Phase 2

Persistent homesteading

Farming, domestication, land claiming, storage, preservation, persistent structures, and early local economy.

Phase 3

Social civilization systems

Trade, reputation, contracts, governance, crime, alliances, migration, and emergent communities.

Phase 4+

Generations, governments, and industry

Lineage, inheritance, cities, taxation, diplomacy, war, infrastructure decay, resource cycles, industrial systems, and automation.

Long term

Earth-scale and beyond

Large-scale terrain, global logistics, regional economies, orbital foundations, and eventually interplanetary frontiers without abandoning Earth.

Documentation roadmap

What this whitepaper still needs.

The next revisions should document supply and chain parameters, user wallet model, explorer architecture, release process, mining guidance, node operation, backup expectations, merchant onboarding, and the game economy bridge.

Wallet

Access and custody

Explain how users will access funds, back up wallets, send transactions, and recover access safely.

Mining

Participation path

Connect practical mining instructions to All The Acronyms and the Agrarian Core release process.

Game

Economy integration

Define how AGR connects to accounts, wallets, game balances, fees, safeguards, and player-created markets.